Time to step into a new world! When you strap on a virtual reality headset, it will feel like you have! Virtual reality gaming uses new technology to give players an unforgettable experience. In this engaging title, striving readers will learn about the history and development of virtual reality gaming, including the hardware used, popular games, and more. A visual timeline highlights the history of VR gaming, while other features list top-selling games, profile a popular VR game, and more. Readers will love stepping into a new world with this high-interest title!
Sign on and get playing! The world of online gaming is filled with popular titles such as Fortnite and Hearthstone. But the history of online gaming includes many other games! In this series, striving readers will learn about the history and community of online gaming. Engaging text explores developments in gameplay, introduces new and familiar games, and highlights gaming communities. Special features include a timeline, a list of best-selling online games, a popular game profile, and more. This title will inspire kids to get online and get playing!
Take it on the go! Handheld games let people keep playing no matter where they are. In this fun title for reluctant readers, engaging text explores the history of handheld gaming from the first handheld devices to the most popular ones played today. Readers will learn how the devices have changed, which games are popular, and what events bring the gaming community together. Special features include a timeline, list of best-selling games, a popular game profile, and more!
Console gaming is one of the most popular ways to play video games! This high-interest book traces the history of console gaming from early hardware to the advanced consoles of today. Along the way, readers will learn about new and familiar games, discover the gaming community, and more. Special features include a timeline, a list of top-selling games, and a profile of a popular video game. This engaging title is sure to be a hit with striving readers!
People have played computer games for more than 50 years! Today, computer games are still some of the most popular video games. In this high-interest book, leveled text introduces readers to the history of computer gaming from the 1950s to the present day. Special features include a timeline, a list of top-selling games, a profile of one of today’s most popular titles, and a gaming event spotlight. This title is sure to excite reluctant readers who love video games!
From classic Pong to modern-day Killer Queen, arcade games have been around for decades. But arcade cabinets are more than just quarter-eaters. They are also some of the world’s most popular games! This high-interest title traces the history of arcade gaming to the present day. Special features list top-selling games, profile a popular title, and highlight the gaming community. Striving readers will love practicing their skills while exploring this fun topic!
Millions of players around the world have discovered the cozy fun of settling a new town in the Animal Crossing series. In this book, readers will go behind the scenes to learn about the series' history and find out how the latest title, Animal Crossing: New Horizons, was made. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.
With its unique twist on the battle royale formula, Fall Guys: Ultimtae Knockout has quickly become a favorite of top streamers and casual players alike. In this book, readers will go behind the scenes of the game's development and learn everything they need to outlast the competition online. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.
Almost overnight, Among Us went from a little-known indie game to one of the world's biggest multiplayer hits. Readers will discover how the game was made and find out everything they need to succeed in online matches. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.
Millions of players around the world have discovered the cozy fun of settling a new town in the Animal Crossing series. In this book, readers will find out everything they need to know to start exploring their own island communities in Animal Crossing: New Horizons for the Nintendo Switch. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.
Millions of players around the world have discovered the cozy fun of settling a new town in the Animal Crossing series. In this book, readers will meet the colorful characters of Animal Crossing: New Horizons for the Nintendo Switch and find out what it takes to befriend them. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.
Millions of players around the world have discovered the cozy fun of settling a new town in the Animal Crossing series. In this book, readers will get a close-up look at the incredible wildlife of Animal Crossing: New Horizons for the Nintendo Switch and find out how to catch these colorful critters. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.
Millions of players around the world have discovered the cozy fun of settling a new town in the Animal Crossing series. In this book, readers will discover the many options for customizing their characters and decorating their islands in Animal Crossing: New Horizons for the Nintendo Switch. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.
Millions of players around the world have discovered the cozy fun of settling a new town in the Animal Crossing series. In this book, readers will learn how to gather useful supplies and use them to craft all kinds of items in Animal Crossing: New Horizons for the Nintendo Switch. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.
Each Flash Points: Power On! eShort is a single chapter from the full Flash Points: Power On! title, packaged as a mini eBook. Flash Points: Power On! eShorts include The Telephone, The First Fireside Chat, Video Game Advancement, and The Future of Smartphones.
Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about different games and genres that make the best esports, from first-person shooters to RTS and MOBAs. Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes table of contents, glossary, index, author biography, and sidebars.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Patterns and Numbers in Minecraft: Math focuses on math but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Moving Water in Minecraft: Engineering focuses on engineering but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Using Tools and Building a City in Minecraft: Technology focuses on technology but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.
Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about different careers in esports from a pro player, to an artist, to a developer! Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes table of contents, glossary, index, author biography, and sidebars.
Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about the different components of creating a game, from coding and art development, to marketing and advertisements. Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes table of contents, glossary, index, author biography, and sidebars.
Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about the greatest moments in esports history. Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes table of contents, glossary, index, author biography, and sidebars.
Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about how esports competitions deal with things from gambling to cheating software. Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes table of contents, glossary, index, author biography, and sidebars.
Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about the beginning of esports from arcade leaderboards to the creation of the internet. Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes table of contents, glossary, index, author biography, and sidebars.
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Sight and Sound in Minecraft: Art focuses on art but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.